Tag: classroom

Practical Classroom English ( Oxford )

Practical Classroom English ( Oxford )

Glyn Hughes, Josephine Moate & with Tiina Raatikainen

Description

Equips teachers with the language skills needed for accurate, authentic, and idiomatic classroom management in English. It is aimed at upper-primary or secondary levels, but much of the material will be appropriate in further and even higher education.

101 ways to make learning Active Beyond the Classroom

 

101 ways to make learning Active Beyond the Classroom.
Elaine Biech – NXB Wiley

Description

Fresh, creative strategies guaranteed to enliven online training101 Ways to Make Learning Active Beyond the Classroom provides proven, practical strategies, activities, and tips for those tasked with facilitating training in any subject area among alternative settings. Based on the best-selling Active Training approach, these methods have been designed by recognized experts, and are guaranteed to enliven any learning event. Readers will find a toolkit of ready-to-use exercises and tips for organizing, conducting, and delivering active learning, in alternative settings on the job or around the world. The book is organized in a way that allows trainers to quickly and easily identify strategies that hold the most promise for specific situations. Each strategy is illustrated with a case example that demonstrates the concepts in action. Two hundred tips organized in twenty how-to lists will prove invaluable for using Twitter, coaching virtually, encouraging informal learning, opening interactive virtual learning sessions, and much more. Coverage includes best practices for social media and informal learning, common e-learning tools, as well as guidance toward using a full gamut of tools from gamification and simulation to serious games and m-learning.

Active training encourages participants to use their brains to study ideas, solve problems, and apply what they’ve learned. It’s a fast-paced, fun, supportive, and personally engaging environment. This book shows training facilitators the proven techniques that help learners get more out of the material.

  • Design a more engaging learning environment
  • Improve delivery with optimized technology
  • Utilize effective learning tools and practical strategies
  • Learn best practices for social media, coaching, virtual learning, and more

Learners need to figure things out by themselves, ask questions, practice skills, and transfer skills and knowledge to the job. With proven strategies designed by industry leaders, 101 Ways to Make Learning Active Beyond the Classroom is the indispensable guide to the design and delivery of effective alternative ways to learn.

Báo giá: Bản PDF: 30.000 đ

Bản sách in: 80.000 đ

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Vocabulary Games for the Classroom

Vocabulary Games for the Classroom

Strong vocabulary is a vital foundation needed all academic subject areas. Unfortunately, learning vocabulary is not always enjoyable or easy for students. With Vocabulary Games for the Classroom, however, Lindsay Carleton and Robert J. Marzano have devised a way to make this important instruction something both students and teachers look forward to. Vocabulary Games for the Classroom provides K 12 teachers with thirteen games designed to build academic vocabulary. While these games are certainly fun, and teachers should capitalize on the energy and excitement they generate, they should also be seen as one part of a systematic approach to direct vocabulary instruction. This resource includes hundreds of hand-picked vocabulary terms compiled from Marzano s work with schools, districts, and states. These vocabulary lists include terms for four different content areas language arts, math, science, and social studies across all grade levels. If a teacher s school or district has already established lists of academic terms for core content areas at each grade level, they can use the lists provided here as a supplement. Teachers should also feel free to make adaptations and additions to both the games and the provided vocabulary lists in order to enhance students knowledge of new terminology. The structure of Vocabulary Games for the Classroom is simple, straightforward, and easy to use. Each game begins with a brief description that includes details about which grade levels it was designed for, which subject areas it works best with, and whether the students should already be familiar with the vocabulary used or not. Next, the necessary materials are listed to help teachers prepare for the game ahead of time. Instructions to set up the game are then provided; this section includes any preparation that would need to be completed in advance. Following the set up, the game s directions are explained clearly and concisely so that the reader can visualize the game in his or her classroom. Finally, the vocabulary terms used for the game are discussed; in some cases vocabulary lists are provided, in others, the vocabulary list would be tailored to the classroom or pulled from the extensive appendix. Many games also include sample questions and exercises that can be used straight from the book. With this resource, readers will be able to make vocabulary instruction in their classroom not only fun, but also successful.

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